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Avatar the last airbender wii game bending battle
Avatar the last airbender wii game bending battle










avatar the last airbender wii game bending battle avatar the last airbender wii game bending battle avatar the last airbender wii game bending battle

With maximum anti-aliasing (8xSSAA) and anisotropic filtering (16x), these effects make the framerate drop to 15FPS, but it otherwise ran at 60FPS. Graphics-wise, the game runs almost perfectly at 60FPS, except it drops to 55FPS when fire or steam effects happen. Before I knew to check "Hybrid Ubershaders", checking "GPU Texture Decoding" prevented stuttering when picking up inventory items not previously encountered.ĭirect3D 12, 6xIR (2160p), 1x anisotropic filtering, no anti-aliasing. Under General, checking "Hybrid Ubershaders" (recommended on the configuration page) prevents all stuttering from entering new areas. During cutscenes, the FPS can drop to 52FPS, but this doesn't cause any perceptible slowdown or stuttering. the first boss battle) is a decent solution. Fire effects are scarcely encountered during the first two hours of the game, and the loss in quality from 3x to 2x is hardly perceptible, so switching to 2x when fire effects are encountered (e.g. For steam, a little slowdown from 60FPS to 50FPS lasting a second remains on the title menu, but I haven't played it long enough to encounter steam effects outside the title menu. At 2x, the stuttering from fire effects goes away. The game stutters only when encountering fire and steam, which goes away entirely when lowering internal resolution (IR) from 3x to 1x. Most of the time, the game runs at 60 FPS. Any issues appear to be due to decade-old hardware. After I used Focus Move with Katara to find a hidden chest, activating a calligraphy mini-game, it said Hidden Chests 6/6, the Wii Remote continued to vibrate when around its former location as if the game thought it was still there. Another time, it kept saying 0/8 Tomatoes even as I collected more tomatoes, but that might've been due to loading from a save state or having 4 GB left on the partition - I freed up some space and it worked after starting again from an uncorrupted backup save. Once, the game started stuttering and crashed while talking to a Fire Nation guard running from the Prison after a cutscene. Maybe it is because I used save states much earlier, which Dolphin commonly cautions against, but I had not used them recently and had plenty of good saves up until that point. I re-created this several times using backups of AV_2006.DAT in my save folder.

avatar the last airbender wii game bending battle

This happens no matter which save point I use. Additionally, the game does not let me load any save created past the point where Katara joins the party near the end of the second chapter. Upon defeating The Jailer at the end of the second chapter, the next cutscene does not load. Starts, but unplayable all the way through. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Compatibility can be assumed to align with the indicated revisions.












Avatar the last airbender wii game bending battle